World Selection Logic. Blueprint set up to receive input from a game controller. One click: animate the planet to the middle of the screen. Another click: launch the new level. Without confirmation: Animate the planet back to the orbit ring.
Once level is launched, randomly play the sponsor videos from the list of 7 videos. Once the video ends, return the viewer to the idle. OSC message is also sent at the beginning and end of a level to communicate with on-site Touchdesigner feature
Media set up for each sponsor video.
World selection function for main LED screen. Receiving input from Touchdesigner instead of the game controller.
Designs of 4 worlds with sponsor video and 2D video frame on Widget Blueprint.
Logic plan for the experience
Terrain Generation for Oceania World in Houdini
Terrain generation nodes graph.
ASU XRts: Worlds for Change at SXSW 2024
Official Event Description by ASU MIX Center: ASU is shaping the future creative workforce, offering transdisciplinary degrees in immersive media and extended reality arts—“XRts”— in Arizona and California. The Media and Immersive eXperience (MIX) Center is a world-class facility powered by cutting-edge technology—a hub for collaboration among creators, researchers and worldbuilders. Worlds for Change, the ASU XRts worldbuilding contest celebrating the next generation of XR creators and their visions of the future, will award grand prize winners at SXSW 2024.
My contribution to Volvox Labs as an Unreal Engine Artist. Responsible for developing a Blueprint system for the Main LED screen presentation and Ultra Reality interaction at SXSW 2024 XR Experience Exhibition. Project documentation and contents courtesy of Volvox Labs(volvoxlabs.com)